A mysterious Force has attacked two villages, the other villages must prepare themselves... no one can figure out who will be attacked next.
 
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 The Gate Beasts

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PostSubject: The Gate Beasts   Mon May 28, 2012 1:35 am

The Great Beast of the Trinity Gate





Keiro|Open
Hakai|Sealed within Yuki
Naru|Sealed within Jaden
Mitsukeru|Open
Seigyo|Open
Hikari| Sealed Within Mido
Kurai| Sealed within the Trinity Gate




The Gate Beast (ゲートビースト, Gētobīsuto) are three giant demons. They are differentiated by the affinity they have. The Gate Beasts are large, living forms of chakra, sometimes referred to as "Chakra Monsters" (チャクラのバケモノ, Chakura no Bakemono), giving them power that far outmatches most shinobi. However, this immense strength is tempered due to their bestial nature, which restricts them from being intelligent enough to use it effectively. When the Gate Beasts are sealed within humans, they are able to benefit from the knowledge of their hosts, giving them the ability to better utilise their powers.

The jinchūriki (人柱力; Literally meaning "Power of Human Sacrifice") are humans that have gate beasts sealed within them. They exhibit extraordinary powers, and in some cases are more powerful than their gate beasts, because they have the intelligence to use the beasts' powers effectively. The jinchūriki are typically lonely people, viewed by those around them as the gate beasts that had been sealed within them, leading to prejudice and being hated and feared.
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PostSubject: Re: The Gate Beasts   Mon May 28, 2012 4:27 pm



Status:
Unsealed

Elemental Affinity:
Fire Release

Unique Traits:
¤ Flames that can not be put out unless user runs out of chakra
¤ Gives jinchuuriki insomnia with no downside
¤ Extremely strong and durable
¤ Jinchuuriki will always see things as if day time
¤ Jinchuuriki can see the color of chakra

Personality:
Compared to the other gate beasts, Keiro has shown to be respectful and polite towards others, speaking in a formal manner using 'watashi' (私) and using honourifics when addressing

Abilities:
Keiro has three unique abilities that only when properly controlled will be passed on to its Jinchuuriki.
¤ Amaterasu
While her normal flames can stay lit as long as one had chakra these flames take little to no chakra and once they come out not even Keiro herself can extinguish them. She will not simply give his host the means to do this unless it is a serious event.

¤Reality Burn
Keiro has the ability to burn holes in reality. In a way this is the ultimate defense creating worm holes that suck in any long distance attack. The drawback to this technique that Keiro herself can only use it three times a day, her Jinchuuriki can extend this to 4 if they have the chakra reserves for it.

¤ Healing flames
The flames that burn reality destroy whatever it burns natural reality then fixes itself. When the flames are used on a damaged body part reality attempts to fix itself. This often causes it to fix the damage entirely. It can heal most problems but it can not jump start the lings or heart. Thus it can not bring back the dead.



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PostSubject: Re: The Gate Beasts   Mon May 28, 2012 4:36 pm



Status:
Sealed

Elemental Affinity:
Earth Release

Unique Traits:
¤ Produces craters and mountains where ever its feet land (Do not include the host for this ability)
¤ Absorb and nullify physical attacks
¤ Enormous supply of stamina
¤ Extremely durable
¤ It passes all of these things to its host
¤ The host will slowly fuse with anything natural and must stay moving at all times, or risk becoming one with the earth. (This could mean being eaten by a tree or some dirt)


Personality:
Hakai is infamous to be wild, and violent. It will go on a rampage whenever it's jinchūriki loses control over it. But once a jinchuuriki has gained complete control over the beast, it's personality will become much more relaxed and serious.

Abilities:
With its great supply of chakra, it can fire massive chakra blasts. As such so can its host.

Chakra Shield
When someone becomes the Host of Hakai like them or not he forms a chakra shield around them that provides a slight buffer of defense.

Senjutsu
Due to Hakai being a master of Senjutsu the host gains most of the benefits from Senjutsu without all of the drawbacks to it.

If the host is in control or not in control when in jinchūriki mode, the host will attempt to swallow its opponents. If one is eaten its chakra will be absorbed and their souls will be imprisoned inside of the Gate Beast forever. Often one is eaten by the host first and then their spirit is eaten by the Gate Beast.


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PostSubject: Re: The Gate Beasts   Mon May 28, 2012 4:42 pm



Status:
Sealed

Elemental Affinity:
Water Release

Unique Traits:
¤ Water Manipulation
¤ It makes the host always hungry and no matter how one eats one is never full.
¤ On the night of a full moon it glows vibrantly (This applies to the host as well)
¤ Detects all forms of emotion
¤ Extremely fast on and off land
¤ The host body can bend and stretch in ways that are impossible for normal humans

Personality:


Abilities:
Naru has three unique abilities that only when properly controlled will be passed on to its Jinchuuriki.

Tsukiyomi
When executed, the technique traps the target in an illusion that is completely controlled by the user. Naru's prowess with the technique has allowed him to alter the perception of time with ease within the genjutsu to make it seem to last for days when in fact it only lasts a few seconds. This allows him to torture the target for what seems like days on end, causing psychological trauma that will incapacitate them for a considerable period of time. Physical contact is required in order to use this technique.

Spiritual Leap
The host has the ability to become completely intangible, its body becoming a spirit. This ability can be used three times a day with an extra fourth at the cost of all the host chakra. One can use this ability to talk to those who are dead, or in a spiritual form.

Mind Crush
The host has the ability to wipe the memories of events from anyone in exchange for a small chunk of the host soul. Once this technique has been used the user can no longer perform Jutsu for the day. Physical contact is required in order to perform this technique, and constant use eventually kills the user.



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PostSubject: Re: The Gate Beasts   Thu May 31, 2012 7:26 pm



Status:
Unsealed

Elemental Affinity:
Lightning Release

Unique Traits:
¤ It self and its host have Lightning Resistance
¤ Gravity Control
¤ Its host will sometimes hover with no control its host will also often be struck by lightning even when there are no clouds in the sky.
¤ Host has enhanced reaction times
¤ Electrical Hatred (Host can no use any form of electrical device)
¤ Host never dreams when he sleeps, and often slips into the dreams of other near by.

Personality:
Mitsukeru is a unique beast in that it allows itself to be hosted with no fight. It only ask that its host be someone of noble heart and good will. This is the case because only those of pure heart can see Mitsukeru, the others can sense and hear him, if he allows it.

Abilities:
Mitsukeru has three unique abilities that only when properly controlled will be passed on to its Jinchuuriki.

Charge:
Host can hold an unlimited amount of electrical energy, host also is constantly creating said energy. This ability is always on once the beast allows the host to use it.

Discharge:
The host chakra color becomes yellow, blue, or red. The electricty built up through Charge, is then let loose in a number of techniques that the Host, and Beast name and create together. All of the attacks used via discharge are not chakra related and are to be treated as the force of nature itself. Thus one would not be able to cancel it with earth affinity jutsu and chakra negation effects.

Dreamscape Art:
The host will be allowed to manifest things from people dreams into the real world. This is an advanced form of ninjutsu fused with genjutsu but the reality of it being that he makes dreams come true, this can be in good or bad ways.
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PostSubject: Re: The Gate Beasts   Sat Jun 02, 2012 9:25 pm



Status:
Unsealed

Elemental Affinity:
Wind Release

Unique Traits:
¤ Aerokinesis: An ability to mentally direct air particles, allowing one to amplify small vibrations in the air and draw far-off sounds to ones ears, disrupt the equilibrium of others with compressed air, lift oneself off the ground for flight, create sharp forces of wind that can cut through material, and create isolated whirlwinds or directed blasts of high pressure air control and manipulate the movement of air. This ability all in all is the most powerful among the five gate beast.

¤Shapeless: Essentially, the spirit does not have a form, but chooses the form of a giant dragon. In this mindset he can change to any shape or being he wants.

Personality:
Not much is known about the personality of this beast, as it does not speak very well in general.

Abilities:
The entity gives its host several physical related abilities, most of them revolving around speed and time.

¤ Capable of running faster than the speed of sound (770 miles per hour)
¤ The power to vibrate ones atoms so quickly one could travel forward in time, this however could only happen for a few seconds before the host would come back, but Seigyo on the other hand can do this with no limit.



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PostSubject: Re: The Gate Beasts   Sat Jun 02, 2012 9:29 pm




Status:
Sealed

Elemental Affinity:
Yin Release

Unique Traits:
¤

Personality:

Abilities:
¤



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PostSubject: Re: The Gate Beasts   Sat Jun 02, 2012 9:32 pm




Status:
Sealed

Elemental Affinity:
Yang Release

Unique Traits:
¤

Personality:

Abilities:
¤

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